<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Legacy on Og Maciel's Journal</title><link>https://omaciel.github.io/tags/legacy/</link><description>Recent content in Legacy on Og Maciel's Journal</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 08 Jan 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://omaciel.github.io/tags/legacy/index.xml" rel="self" type="application/rss+xml"/><item><title>Built To Last</title><link>https://omaciel.github.io/posts/2026-01-08-built-to-last/</link><pubDate>Thu, 08 Jan 2026 00:00:00 +0000</pubDate><guid>https://omaciel.github.io/posts/2026-01-08-built-to-last/</guid><description>&lt;h1 id="built-to-last"&gt;Built To Last&lt;/h1&gt;
&lt;h2 id="on-learning-by-building-lowering-the-bar-to-entry-and-the-quiet-legacy-of-useful-work"&gt;On learning by building, lowering the bar to entry, and the quiet legacy of useful work&lt;/h2&gt;
&lt;p&gt;&lt;img src="https://omaciel.github.io/images/built-to-last-01.png" alt="Illustration generated using AI image tools, prompted and directed by the author."&gt;Built To Last&lt;/p&gt;
&lt;p&gt;From the very beginning, when I first got my first computer—around the age of 11 or 12—I felt inclined toward building things that were helpful and useful to others. Like many of my friends who eventually went into the computer industry and became software engineers, it all started with games. The thrill of writing your own game—something other people could use and that you could show off to your friends—was incredibly exciting to me.&lt;/p&gt;</description></item></channel></rss>